

Services: Rebranded Unity Cloud Build service to Build Automation. Package: Updated code coverage package to version 1.2.4. VFX Graph: VFX systems receiving GPU events can now go into sleep state.īuild Pipeline: Will now use -filelist when running libtool for MacOS/iOS builds to prevent command lines from becoming too long. VFX Graph: Allows texture types to be used in branch operators. Multiplayer: Added Netcode for GameObjects 1.5.0.

Vulkan: Editor exits when opening the Scene view window or selecting a materialĭocumentation: Improved the documentation for the NonSerialized attribute to indicate that the attribute is necessary if you really never want a (private) field to be serialized.Įditor: Animation Events are now organized into sub-menus in the inspector.Įditor: The "Non-Power of 2" control is now hidden for Cubemaps in the Texture Importer Inspector because it is not used for Cubemaps.
#Archive unity download android
Universal RP: Performance degradation when comparing Android Quest 2 builds across 2020.x Project Browser: Project Browser shows package resources when package visibility is disabled Platform Audio: A looping audio sounds different on WebGL than in the editor/native desktop player Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project Metal: Rendering freezes when the orientation is changed MacOS: Fix for 2021.3.X: Editor silently crashes when entering Play Mode on macOS MacOS: Crash on objc_msgSend when the Editor UI gets redrawn Linux: Crash on DisconnectGtkSignal(void*, GtkCallbackResponse ( )(), void) when going through microgame tutorials IOS: App freezes and the "You can attach a managed debugger now if you want” message doesn’t show up when running the app on iOS devices with the "Wait For Managed Debugger" setting enabled Input: Crash on InputDeviceIOCTL when closing Unity editor HD RP: Editor crash entering play mode with terrain in the scene
